carry
Carry
Objects anchored to a member and carried with them through the world. The carry layer is personal and persistent — it moves with the member, not with the field.
Allowed:
- carry layer
- carry object
- carry surface
- carry panel (a panel rendered inside a carry object)
Forbidden:
- toolbar
- dock
- HUD (heads-up display)
- inventory
- sidebar
- tray
Notes:
- Carry is the primary user-following region in the runtime. The carry region contains decks and surfaces that persist across spatial movement.
- Carry objects have
anchor_mode = 'carry'in the layout. - A carry surface may expose
content_source.kind = runtime_panelwith acontent_source.urlthat the runtime loads as a panel. - Contrast with field: field objects are spatial and shared; carry objects are personal.
- Do not call the social carry object a "social widget" or "social sidebar." It is the social carry object or social panel.
Related:
- field
- anchor
- panel
- world
- layout