anchor
Anchor
The placement mode of a world object, determining whether it belongs to the personal carry layer or the shared field layer.
Values:
carry— the object travels with the member (also: user anchored)field— the object is fixed in the shared spatial panorama (also: world anchored)object— the object is anchored to another object in the field; moves with that object rather than the member or the fixed environment (future; XR-relevant)
Allowed:
- anchor mode
- anchor_mode (API field name)
- carry anchor
- field anchor
Forbidden:
- placement mode (acceptable in technical docs prose; not the canonical noun)
- attachment type
- position type
- slot
Notes:
anchor_modeis the canonical API field name. Use it in code and payloads.- Do not expose "anchor" as a product-facing noun in UI copy. In UI, the distinction is surfaced as the carry layer vs. the field.
Related:
- carry
- field
- layout